// Valve Material Setup 2014. Brought you by Studio Apocalyptic. // Written by Yogensia and Rafael De Jongh // More information: http://source.gamebanana.com/tuts/11498 // Parameter Cheat Sheet: http://bit.ly/1ibGMCe (Google Drive Spreadsheet) Vertexlitgeneric { // MAIN SETTINGS $basetexture "models\weapons\yog\madcan\madcan_d" $bumpmap "models\weapons\yog\madcan\madcan_n" // PHONG SHADING $phong 1 $phongboost 1 $phongfresnelranges "[0.10 0.35 0.05]" //"[1 2.5 0.5]" $phongtint "[.8 .8 1]" $phongexponenttexture "models\weapons\yog\madcan\madcan_g" $normalmapalphaphongmask 1 // ENVIRONMENT REFLECTION $envmap env_cubemap $envmaptint "[.004 .004 .004]" $envmapfresnel 1 $envmapFresnelMinMaxExp "[0 0 .5]" $normalmapalphaenvmapmask 1 }