// Valve Material Setup 2014. Brought you by Studio Apocalyptic. // Written by Yogensia and Rafael De Jongh // More information: http://source.gamebanana.com/tuts/11498 // Parameter Cheat Sheet: http://bit.ly/1ibGMCe (Google Drive Spreadsheet) Vertexlitgeneric { // MAIN SETTINGS $basetexture "models/weaponf/v_models/dtb_dagger/dtb" $bumpmap "models/weaponf/v_models/dtb_dagger/dtb_normal" // PHONG SHADING $phong 1 $phongboost 0.44 $phongfresnelranges "[1 3 6]" $phongtint "[.8 .8 1]" $phongexponenttexture "models/weaponf/v_models/dtb_dagger/dtb_exp" $phongalbedotint 1 $phongalbedoboost 64 $normalmapalphaphongmask 1 // ENVIRONMENT REFLECTION $envmap env_cubemap $envmaptint "[.05 .05 .09]" $normalmapalphaenvmapmask 1 // RIM LIGHT $rimlight 1 $rimlightexponent 28 $rimlightboost 1.4 $rimmask 1 }